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Two point hospital rooms
Two point hospital rooms








two point hospital rooms

There is another buff that assistants receive from happiness which is +%20 in marketing, and as I've just reached the marketing mission, I'll have to test this and see how important this trait is before completing this part of the guide. Energy training however could be a good choice to ensure you're hiring as few receptionists as possible. Also for this reason it also makes sense to give them the emotional intelligence skill.įrom my experience hospital reputation isn't particularly difficult to increase, so as of yet I feel like it's not effective to focus on the bedside manner trait with any staff, but I will test this further as I could be wrong. So if you want to make sure you can handle the qeues with as few receptionists as possible, then give them high quality surroundings and keep them well rested. Their happiness buff also increases customer service by 20%, as well as another 20% from being energises. Well I've tested this and basically how it works is that for each rank and each levels of skill in customer service, your assistants will serve customers faster. One thing you wnat your assistants to be is efficient, as the worst that could happen is to have a long qeue. AssistantsĪssistants are relatively simple to manage as their training is a very low priority, simple put, assistants aren't very important, I apologise for any of you real life receptionists out there. Just make sure that you seperately train your specialist staff with the respective skills, such as in the ward, for maximum efficiency.

two point hospital rooms

Treatment - In certain rooms such as the pharmacy and clown clinic which focus on curing patients, you want to ensure your nurses are maxed out in their treatment skill, just the same as with the treatment doctors.

two point hospital rooms

As long as they are not working on any treatments than their training is at a low priority. You can split Nurses into diagnosis and treatmentĭiagnosis - Much the same as GP's, set any of these nurses to work in any of the facilites focused on diagnosis, such as general diagnosis and the cardiology. It is best to focus all their skils slots into research, right up to level 5. You want to instead fill their rooms with as much research buffing equipment as possible, or you are otherwise fine with keeping their facilities to an absolute minimum. It is therefore unecessary to provide them with high prestige facilities. Research - It's important to understand that researchers do not receive a research buff from happiness. Be sure to uncheck your untrained doctors from working in the treatment rooms and leave the job for the pros. Above all make it a priority to train your doctors in specialist skills such as psychiatry for a 20% treatment boost.

two point hospital rooms

Also keep your eye out of other important traits such as 'positive' for another 10% happiness, and it's important to note that each star rank boosts them by a further 10% treatment skill. Another important skill is Emotional Intelligence, which can further help you reach that 80% happiness threshold with an additional 10% happiness. Further more you can increase this by another 10% by giving them sufficient break time and keeping them 'energized', also helped by supplying them with energy drinks/coffee. Why? Because once they reach 80%+ happiness they gain a further 10% to the treatment skill. You want to give your treatment doctors high levels of prestige rooms to give them happiness buffs such as 'amazing room' and 'attractive environment'. As well as the treatment skill itself, there are various other ways to improve this which isn't so obvious. Treatment - You want your treatment doctors to have as high as possible skill in treatment as possible, to minimise deaths.










Two point hospital rooms